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Christian Dominic Fehling, SIKoM+, Bergische Universität Wuppertal
Thomas Hagenhofer, Zentral-Fachausschuss Berufsbildung Druck und Medien
  • Der Content-Komplex Hürden & Potenziale
  • Fallbeispiele HandLeVR, SVL2020
  • Diskussion
    CAD & 3D Content
    Workflow CAD → VR
    Interaktion & Navigation
    Didaktik & Methodik
Eyes & Optics
It consists of this pair of spectacles. While you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character. [...] Thus you may determine by a single look the true natures of all those you encounter.
— The Master Key, L. Frank Baum, 1908
  • Stand-Alone (Quest, Cosmos, WMR)
  • Wireless (TP Cast, Intel WiGig)
  • Eye Tracking & Foveated Rendering
Natural Interfaces
For in dimensino you did not merely see and hear; you participated. You became part of the portrayed situation. You identified yourself with one of the characters, or with more than one of them, and you lived out the action and the emotion. For a time you ceased to be yourself; you became the person of your choice in the drama dimensino created.
— Time is the simplest thing, Clifford Simak, 1961
  • CLI → GUI → Natural → Spacial
  • Tracking: Körper → Hand → Finger
  • Markerless, Gloveless, etc.
Locomotion & Haptics
So Hiro’s not actually here at all. He’s in a computer generated universe that’s drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place known as the Metaverse. Hiro spends a lot of time in the Metaverse. It beats the shit out of the U-Stor-It.
— Snow Crash, Neal Stephenson, 1992
  • Variablen haptischer Interfaces
  • Output & Feedback-Systeme:
    Mechanisch, Kinetisch, Elektronisch, Psychisch?
  • Input-Mechanics:
    Technische Apparate, Inzidentelle Bewegung (HoloRide)
Social Spaces
I’d designed my avatar’s face and body to look, more or less, like my own. My avatar had a slightly smaller nose than me, and he was taller. And thinner. And more muscular. And he didn’t have any teenage acne. But aside from these minor details, we looked more or less identical.
— Ready Player One, Ernest Cline, 2011
  • Immersion & Flow
  • Kollaboration, Netzwerke und Avatare
  • Emotion & Empathie
  • Facial- & Expression-Tracking
Perception of Reality
A movie that gives one sight and sound [...] taste, smell, and touch. [...] You are in the story, you speak to the shadows and they reply, and instead of being on a screen, the story is all about you, and you are in it.
— Pygmalion's Spectacles, Stanley G. Weinbaum, 1935
  • Agon:Competition
  • Alea:Discovery & Chance
  • Mimicry:Roleplay
  • Ilinx:Pursuit of Vertigo
     (temp.) abolishment of conscious thought
     Flow, Presence & Immersion
Frei nach: Les jeux et les hommes (Man, Play and Games), Roger Callois, 1958
Suspension of Disbelieve
And flowed, flowered for him, fluid neon origami trick, the unfolding of his distanceless home, his country, transparent 3D chessboard extending to infinity. Inner eye opening to the stepped scarlet pyramid of the Eastern Seaboard Fission Authority burning beyond the green cubes of Mitsubishi, Bank of America, and high and very far away he saw the spiral arms of military systems, forever beyond his reach.
— Neuromancer, William Gibson, 1984
  • Uncanny Valley
  • Believable Worlds
  • Monolithen vs. Facilitators
  • Authoring Tools & Distribution Channels
  • System-Neutralität & Standardisierung
Der Content-Komplex
Workflows & Potenziale
Der Content-Komplex
Fall 1: Kein CAD vorhanden
Der Content-Komplex
Fall 2: CAD-Daten, (semi-)manuelle Aufbereitung
Der Content-Komplex
Fall 3: CAD-Daten, automatische Aufbereitung
HandLeVR, SVL2020
CAD & 3D Content
Workflow CAD → VR
Interaktion & Navigation
Didaktik & Methodik